All News: Tires
Commodore’s Garage #32 – Myrtle Beach Results
December 27th, 2017 by Matt Holden
The bad news up front: We were never able to get a race in at Myrtle Beach! In hindsight, however, it probably wasn’t the best idea to start all this during the week before Christmas. Still, we did manage to get into a few sessions with regular series drivers and managed to gather quite a … Read the Rest »
Commodore’s Garage #21 – Telemetry
March 3rd, 2017 by Matt Holden
The most valuable thing to tuning a car is data. Whether it’s tire temperatures, pressures, wind tunnel, or telemetry data, anything that can tell you what the car is doing at any given moment can be worth its weight in gold. Despite a visual simplicity, telemetry data is a rabbit-hole of complexity with almost … Read the Rest »
Commodore’s Garage #13 – Tire Pressures
November 18th, 2016 by Matt Holden
Tires are a racing vehicle’s only form of contact with a race track and, as a result, can be the reason why a car is a race-winner or a mid-fielder. Many factors can determine how well a tire is gripping the track surface, from tire compound, to load, and especially its own behavior when … Read the Rest »
Commodore’s Garage #12 – Tire Data
November 4th, 2016 by Matt Holden
Whenever we put a race car on track, be it real or virtual, we have two things that can give feedback on how the car is performing: The driver, and the tires. Drivers are usually very literal when they communicate what the car is doing. If it’s starting to spin, they’ll say it’s loose or … Read the Rest »