All News: nascar
Commodore’s Garage #23 – Sideforce & The Gen6 Update
March 31st, 2017 by Matt Holden
I’m not sure if you guys have noticed, but lurking in the shadows of the dirt update was a small update to the NASCAR Gen 6 Cup cars. In addition to a reworking of the aerodynamic behavior of the car itself (2017 butter-knife spoiler!!), the suspension was updated with new, tighter restrictions for the … Read the Rest »
Commodore’s Garage #22 – Shocks!
March 24th, 2017 by Matt Holden
If you’ve watched enough racing, there’s a good chance you’ve heard at least one team mention that they’ve got a new “shock package”. There’s also a good chance that team was either significantly faster or far more terrible than they were on the old shock package. Shocks have that power in bunches, and a … Read the Rest »
PEAK Extends Sponsorship of NASCAR PEAK Antifreeze Series Powered by iRacing
February 22nd, 2017 by Kevin Bobbitt
iRacing.com and PEAK Antifreeze launch a three year extension of PEAK’s sponsorship of the NASCAR PEAK Antifreeze Series Powered by iRacing online racing championship. Continuing a relationship that began in 2014, the announcement insures PEAK will remain as the entitlement sponsor of NASCAR’s online series through 2019. Further underlining PEAK’s commitment to the racing community, … Read the Rest »
The Bullring at Las Vegas Motor Speedway Coming to iRacing
February 17th, 2017 by DavidP
iRacing.com announced today plans to add The Bullring at Las Vegas Motor Speedway to its catalog of laser-scanned race tracks. The popular 3/8 mile paved oval will be available to the more than 65,000 members of iRacing when the popular online motorsports simulation service releases its regular quarterly update in March. iRacing’s extensive inventory already … Read the Rest »
Commodore’s Garage #17 – 2017 is here!!
January 20th, 2017 by Matt Holden
Happy New Year! I hope everyone had a wonderful holiday season and, hopefully, everyone has been able to take what we looked at in 2016 and apply it to their sim-racing experience. Before we dive into the more complex components of the cars such as bumpstops, shocks, and alignments, let’s take a final look … Read the Rest »
Commodore’s Garage #16 – Adjusting the Spring Package
December 24th, 2016 by Matt Holden
As we approach the holidays and the close of 2016, instead of putting more information out there, I’d like to send everyone on a mission. It’s pretty simple, and the few weeks we’ll have should be plenty of time: Get your spring package right! In previous racing sims, that was pretty simple, right? iRacing’s … Read the Rest »
Commodore’s Garage #15 – Starting Spring Package
December 9th, 2016 by Matt Holden
We now know the basic ins-and-outs of the spring components in our race car, but we need to apply that to the car and get started with our race setup. “Where do I start?” is probably the most common question asked, and in almost every case, the answer is the spring package. We have … Read the Rest »
Commodore’s Garage #14 – Ride Heights, Perches, and Deflections
December 2nd, 2016 by Matt Holden
The last major piece of the puzzle we need to look at before diving into building a setup are the three simplest things in the garage: ride heights. Older (and even some newer racing games) have a “Ride Height” adjustment in their setup garages, completely independent of the rest of the car. Anyone who’s … Read the Rest »
Commodore’s Garage #13 – Tire Pressures
November 18th, 2016 by Matt Holden
Tires are a racing vehicle’s only form of contact with a race track and, as a result, can be the reason why a car is a race-winner or a mid-fielder. Many factors can determine how well a tire is gripping the track surface, from tire compound, to load, and especially its own behavior when … Read the Rest »
NASCAR Chairman Brian France Talks Virtual Reality, Digital Fan Experience
November 17th, 2016 by Mark J. Burns
The following interview with NASCAR Chairman and CEO Brian France appeared in the November 17, 2016 edition of SportTechie The following interview is part of our ongoing Expert Series that asks C-level professionals, team presidents, league executives, athletic directors and other sports influencers about their latest thoughts and insights on new technologies impacting the sports industry. Name: Brian … Read the Rest »