All News: bumpstop


Commodore’s Garage #20 – Bumpstops and Crossweight

February 17th, 2017 by Matt Holden

  Following our look at the details pertaining to crossweight last week, we’ll now turn our focus to a situation unique to cars with bump stop suspension systems.  This is the first concept we’ll look at that will not apply to every car in some way, but while your interests may not fall into a … Read the Rest »

Commodore’s Garage #18 – Implementing Bump Stops

January 27th, 2017 by Matt Holden

  Of all the things available to us in the sim-racing garage, the most confusing thing is typically the simplest component on the car:  The bump stop.  Ironically, the bump stop is just a tiny version of the one thing that almost everyone understands:  springs.  The confusion doesn’t come from its characteristics, but instead from … Read the Rest »

Commodore’s Garage #9 – Bump Springs

September 30th, 2016 by Matt Holden

So far we’ve gone over how the main springs work on the car, but we still need to cover secondary springs, or “bump stops”.  iRacing has recently overhauled the Gen 6 Cup cars and the Xfinity cars to use bump springs, but those still fall under the category of bump stops.  To understand why the … Read the Rest »

Behind the Scenes: The NASCAR PEAK Antifreeze Series powered by iRacing.com – Seconds, please

May 20th, 2015 by

I built this one setup.  It was awesome, if I’m allowed to say that about my own work.  Purpose-built specifically for the virtual high-banks of the Daytona International Speedway, it was meant to run in one, and only one, race of the 2015 NASCAR PEAK Antifreeze Series.  I built it knowing that once the checkered … Read the Rest »