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iRacing Takes Realism To The Next Level

August 8th, 2010 by

With the 2010 Season 3 build, iRacing unveiled a new transmission model that introduces a much higher level of realism to the online racing mix in terms of shifting options.  Previously, clicking out of a gear or into another gear would instantly do just that – regardless of whether or not such a gear change … Read the Rest »

Fixed Setups — Creating A Level Playing Field?

August 7th, 2010 by

All of this talk about fixed setups got me to thinking, and when it comes down to it, I realized that I don’t really have a good idea of how fixed setups would impact me, personally.   So as an experiment I ran an online race in the Rookie Solstice last night, just to see what … Read the Rest »

Fixed Setups and iRacing: Empowering Your Inner Driver or Frustrating Your Inner Engineer?

August 4th, 2010 by

When iRacing unveiled the 2010 Season 3 schedule they also announced the addition of two new fixed-setup series — both of these fixed-setup series will be B-Class series, featuring the C6.R Corvette on the road course side, and the Impala SS Class B on the oval side.  These new fixed-setup series will run in addition … Read the Rest »

iRacing TV Episode Two

July 30th, 2010 by

The second installment of iRacingTV is now available.  This month’s webcast features iRacing marketing director Kevin Bobbitt and marketing manager Sean Siff discussing the 2010 Season 3 build.   The segment will also cover several iRacing series including the NASCAR iRacing Series World Championship and the iRacing World Championship Road Racing as well as the iRacing Pro Series, Mixed Class series and GP Master event along with an update on the progress of the Williams FW31 with iRacing vehicle dynamics engineer Eric Hudec.

iRacing Introduces Night Racing, Spectator Mode and Other Upgrades

July 29th, 2010 by

New Features Make World’s Leading Online Racing Service Easier and More Fun For the more than 20,000 race gamers and other racing enthusiast members of iRacing.com, the online racing experience just keeps getting better.  The latest quarterly update to the iRacing.com service, released earlier this week, introduces new and enhanced features that will make the racing more fun, more convenient, and more realistic than ever. “One of the great things about iRacing’s internet-based model is that it allows us to regularly add new features and content and tweak existing ones seamlessly, without inconvenience to our members,” said Tony Gardner, iRacing.com’s president.  “When a member logs on, his or her software is automatically updated.” Gardner noted that while minor changes are made frequently, larger enhancements are normally implemented about every 90 days. “When we opened our doors to the public two years ago, iRacing.com was already the most accurate racing simulation available to the public, and provided the best racing experience ever,” Gardner said.  “But we told those first subscribers that this was just the beginning, that we’d make the service better and better.  We’ve lived up to that promise.

Tim Wheatley's Brickyard 400 Benefiting LIVESTRONG

July 26th, 2010 by

I felt very, very confident heading into the iRacing.com Brickyard 400 Benefiting LIVESTRONG. I had done very little testing but felt comfortable with the iRacing Advanced setup almost immediately. I knew I could keep the car on the track and also knew that if I needed to push I could put out some decent lap … Read the Rest »

Indy's tough in real, virtual life

July 21st, 2010 by

MOORESVILLE, N.C. — My No. 64 Sprint Cup Car approaches the Yard of Bricks, that famous piece of real estate on the front straightaway at Indianapolis Motor Speedway that race car drivers yearn to kiss. I’m going 170 mph. “Stay on the gas,” says the voice in my ear. 180. “You ain’t going to get … Read the Rest »

Hot and Tired

July 3rd, 2010 by

I have always been confused by sim racers who complain about the tire temperatures being meaningless and wrong in iRacing, as I have always had the opposite experience since they tweaked the tire model last year. In fact, I find that reading the tire temperatures is vital when trying to tweak a setup. There are … Read the Rest »

Tips from a Human Sim-Racer

July 1st, 2010 by

Welcome to tips from a human sim-racer.  Unlike the alien iRacers I only have two eyes, two hands and two feet.  I don’t have eyes in the back of my head and my reflexes are only slightly better than average.  This article is designed to help you increase your iRating and lower your lap times.  … Read the Rest »

Prelude to the Dream

June 30th, 2010 by

It’s the nature of the beast that racing competition is rarely (if ever) a matter of  comparing apples to apples.  In the case of race drivers, someone (or two or three) always has an advantage, or at least the potential for an advantage:  a better team, a bigger development budget, a stronger engine, a better … Read the Rest »