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Commodore’s Garage #33 – Truck Project: Lucas Oil Raceway

January 8th, 2018 by Matt Holden

  Week four of the Season 1 Class C season is in the books, and this time we actually got a race in with the Truck Project!  Last Thursday Alex Scribner, Jeff Parker, and I all got into the 9:45pm Eastern race and were able to shakedown the truck in a full-bore, “this matters” type … Read the Rest »

Chili Bowl Coming to iRacing.com

January 4th, 2018 by

Chili Bowl Coming to iRacing.com iRacing Celebrates Announcement with Primary Sponsorship of Kyle Larson and Christopher Bell  iRacing.com, the leading online racing game, announced today plans to add the world famous Tulsa Expo Raceway, home of the Lucas Oil Chili Bowl Nationals presented by General Tire, to its extensive inventory of dirt tracks available to iRacing … Read the Rest »

Commodore’s Garage #32 – Myrtle Beach Results

December 27th, 2017 by Matt Holden

The bad news up front:  We were never able to get a race in at Myrtle Beach!  In hindsight, however, it probably wasn’t the best idea to start all this during the week before Christmas.  Still, we did manage to get into a few sessions with regular series drivers and managed to gather quite a … Read the Rest »

Commodore’s Garage #31 – Starting the Truck Project

December 20th, 2017 by Matt Holden

  Last week I teased the next batch of articles that will cover the setup process of our own in-house Class C Truck over the Winter season.  Since this is week 1 and nobody on the team has raced a truck in over a year and a half, we had to start from scratch.  Since … Read the Rest »

Commodore’s Garage #30 – A Whole New World

December 15th, 2017 by Matt Holden

Did anybody else notice we have a new build?  I know, it’s a surprise to me as well. This year has been a year of major updates to iRacing’s stock car platforms, and we got a pretty big one right at the end.  To look back at this same time last year and think about … Read the Rest »

Commodore’s Garage #29 – Shocking!

September 16th, 2017 by Matt Holden

  In oval sim-racing, shock settings get overlooked quite frequently.  They’re a cure-all for most cases on the road racing side of things, but why are they typically set to their extremes and ignored for oval cars?  Few people ever take the time to go through the shocks and see how they might affect the … Read the Rest »

Commodore’s Garage #28 – The 2016 Class B Champion

August 11th, 2017 by Matt Holden

Setup details at the top of the sim-racing ladder are a closely-guarded secret; we all have experienced it at some point.  Earlier this year, I had a conversation with the crew chief of the car that has won a few recent NASCAR Modified championships about chassis setup, and he willingly gave me the spring rates … Read the Rest »

Commodore’s Garage #27 – Related Adjustments

July 28th, 2017 by Matt Holden

In the last article we looked at the process for initial chassis setup.  To recap, we’re trying to replicate what a real-world team would do on a pull-down rig in the shop to get the car essentially race-ready by the time it arrives at the track.  This involves cycling through various spring options to find … Read the Rest »

Commodore’s Garage #26 – Let’s Get Started

July 7th, 2017 by Matt Holden

  After twenty five articles covering the major concepts and options in our sim-racing garage, it’s time to actually start applying all of what we’ve learned to build a setup from scratch.  Some of you may be thinking, “Finally…it’s been over a year!”, while others may be thinking about what a daunting task it is … Read the Rest »

Commodore’s Garage #25 – Bumpstop Contact in Telemetry

June 16th, 2017 by Matt Holden

Last week’s build release put a stop to the coil-binding trend in the Class B series that had become widespread across the front-running cars.  Eliminating all front springs below 500 lb/in took us away from binding by simply eliminating the springs that could bind under normal conditions, placing everyone firmly into the bump spring setup … Read the Rest »